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  2. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.

  3. Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms

    Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1] Several years later, it was published for the D&D game as a series of magazine ...

  4. Magic of Faerûn - Wikipedia

    en.wikipedia.org/wiki/Magic_of_Faerûn

    This 192-page book begins with a one-page introduction written from the perspective of the fictional character Khelben "Blackstaff" Arunsun.. Chapter 1: Understanding Magic, on pages 4–11, describes the nature of magic in the Forgotten Realms, including the deities who most represent magic: Mystryl, Mystra, and Midnight, Azuth, Savras, Shar, and Velsharoon.

  5. List of Forgotten Realms novels - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    The Crystal Shard (paperback, January 1988, ISBN 978-0-88038-535-0) Streams of Silver (paperback, January 1989, ISBN 978-0-88038-672-2) The Halfling's Gem (paperback, January 1990, ISBN 978-0-88038-901-3) The Crystal Shard was the second Forgotten Realms novel ever published, and the first by R. A. Salvatore.

  6. Homeland (Salvatore novel) - Wikipedia

    en.wikipedia.org/wiki/Homeland_(Salvatore_novel)

    Homeland received a positive review from critic Cindy Speer. She stated the novel was an impressive start to the characterization of Drizzt. [1]Pornokitsch, in their review of Homeland, wrote that "Mr. Salvatore displays tiny fragments of being able to write the drow as a compelling race, but abandons these efforts and indulges himself in making them as evil as possible instead.

  7. Strixhaven: A Curriculum of Chaos - Wikipedia

    en.wikipedia.org/wiki/Strixhaven:_A_Curriculum...

    First published. December 7, 2021. Strixhaven: A Curriculum of Chaos is a sourcebook, published in December 2021, that details the Strixhaven campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. The plane of Arcavios and its magical university Strixhaven were originally created for the Magic: The Gathering ...

  8. The Code of the Harpers - Wikipedia

    en.wikipedia.org/wiki/The_Code_of_the_Harpers

    The Code of the Harpers. The Code of the Harpers is an accessory for the fictional Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The book was written by Ed Greenwood and was published by TSR. [1] The module featured cover art by Jeff Easley and interior art by Scott Rosema.

  9. Eberron - Wikipedia

    en.wikipedia.org/wiki/Eberron

    Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game.The game is set primarily on the continent of Khorvaire following a vast destructive war. . Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies ...