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A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [1] Players can start their own server either by setting one up on a computer using software provided by ...
Steam is a video game digital distribution service and storefront managed by Valve. It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, like game server matchmaking with Valve Anti-Cheat ...
t. e. Multiplayer online battle arena (MOBA) [a] is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that improve over the course of a game and which contribute to the team's overall strategy. [1]
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Hypixel Network, [3] simply known as Hypixel, is a Minecraft server that hosts minigames. It was released on April 13, 2013 by Simon "Hypixel" Collins-Laflamme and Philippe Touchette, and is managed and run by Hypixel Inc. [4] Hypixel is only available on the Java Edition of Minecraft,[5] but briefly had a Bedrock variant. [6][better source needed]
t. e. Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is ...
Game client. A game client is a network client that connects an individual user to the main game server, used mainly in multiplayer video games. It collects data such as score, player status, position and movement from a single player and send it to the game server, which allows the server to collect each individual's data and show every player ...
A cloud gaming server runs the game, receiving controller input actions from and streaming audio and video to the player's thin client. cloud save The player's saved game is stored at a remote server. This may provide a backup, or enable access from a different game system. See also cross-save. clutch. Also clutching the game and coming in clutch.