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  2. Arthur video games - Wikipedia

    en.wikipedia.org/wiki/Arthur_video_games

    Arthur video games. The Arthur video games franchise was a series of learning and interactive story video games based on the American-Canadian children's TV show Arthur. The games were released in the 1990s and 2000s for PlayStation and Game Boy Color alongside Windows and Mac OS computers.

  3. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    Freddi Fish. Freddi Fish and the Case of the Missing Kelp Seeds. Freddi Fish 2: The Case of the Haunted Schoolhouse. Freddi Fish 3: The Case of the Stolen Conch Shell. Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch. Freddi Fish 5: The Case of the Creature of Coral Cove. Fritz and Chesster. Fun School.

  4. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  5. Blue's Clues (video game series) - Wikipedia

    en.wikipedia.org/wiki/Blue's_Clues_(video_game...

    The two titles became the No. 1 and No. 4 selling educational CD-ROM titles of 1998, respectively. [6] ABC was the fourth best-selling video game title in the week before January 3, 1999, after Barbie Photo Designer , Tomb Raider III , and Fallout 2 , [ 7 ] and became the third best-selling title out of all PC games in the third quarter and ...

  6. Educational toy - Wikipedia

    en.wikipedia.org/wiki/Educational_toy

    An educational toy is expected to educate. It is expected to instruct, promote intellectuality, emotional or physical development. An educational toy should teach a child about a particular subject or help a child develop a particular skill. More toys are designed with the child's education and development in mind today than ever before.

  7. Smart toy - Wikipedia

    en.wikipedia.org/wiki/Smart_toy

    The development of smart toys received a major boost in 1998 when semiconductor manufacturer, Intel, and toy maker, Mattel, Inc. entered into a joint venture to open a Smart Toy Lab in Portland, Oregon. This led to products that were marketed under the Intel Play brand. The first product in the line was the QX3 Computer Microscope. The Lab ...

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