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Animation is a filmmaking technique by which still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets (cels) to be photographed and exhibited on film.
Animated movies are part of ancient traditions in storytelling, the visual arts and theatre. Popular techniques with moving images before film include shadow play, mechanical slides, and mobile projectors in magic lantern shows (especially phantasmagoria). Techniques with fanciful three-dimensional moving figures include masks and costumes ...
Anime (Japanese: アニメ, IPA: [aꜜɲime] ⓘ) is hand-drawn and computer-generated animation originaing from Japan. Outside Japan and in English, anime refers specifically to animation produced in Japan. [ 1 ] However, in Japan and Japanese, anime (a term derived from a shortening of the English word animation) describes all animated works ...
Animated series. An animated series is a set of animated television works with a common title, usually related to one another. These episodes should typically share the same main heroes, some different secondary characters and a basic theme. Series can have either a finite number of episodes like a miniseries, a definite end, or be open-ended ...
v. t. e. Animation in the United States in the television era was a period in the history of American animation that gradually started in the late 1950s with the decline of theatrical animated shorts and popularization of television animation, reached its peak during the 1970s, and ended around the late 1980s.
Computer animation is a digital successor to stop motion and traditional animation. Instead of a physical model or illustration, a digital equivalent is manipulated frame-by-frame. Also, computer-generated animations allow a single graphic artist to produce such content without using actors, expensive set pieces, or props.
Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation, until the final few years of the 20th century, when there was a shift to computer animation in the industry, specifically 3D computer animation.
The 12 principles of animation. Toggle The 12 principles of animation subsection. Squash and stretch. Anticipation. Staging. Straight ahead action and pose to pose. In computer animation. Follow through and overlapping action. Slow in and slow out.