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  2. Sophia (robot) - Wikipedia

    en.wikipedia.org/wiki/Sophia_(robot)

    Sophia is a female social humanoid robot developed in 2016 by the Hong Kong –based company Hanson Robotics. [1] Sophia was activated on February 14, 2016, [2] and made her first public appearance in mid-March 2016 at South by Southwest (SXSW) in Austin, Texas, United States. [3] Sophia was marketed as a "social robot" who can mimic social ...

  3. Uncanny valley - Wikipedia

    en.wikipedia.org/wiki/Uncanny_valley

    The uncanny valley (Japanese: 不気味の谷, Hepburn: bukimi no tani) effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. Examples of the phenomenon exist among robotics, 3D computer animations and lifelike dolls.

  4. Affective computing - Wikipedia

    en.wikipedia.org/wiki/Affective_computing

    Affective computing. Electronic devices such as robots are increasingly able to recognise and mimic human emotion. Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive ...

  5. Emotion recognition - Wikipedia

    en.wikipedia.org/wiki/Emotion_recognition

    Emotion recognition is the process of identifying human emotion. People vary widely in their accuracy at recognizing the emotions of others. Use of technology to help people with emotion recognition is a relatively nascent research area. Generally, the technology works best if it uses multiple modalities in context.

  6. Artificial consciousness - Wikipedia

    en.wikipedia.org/wiki/Artificial_consciousness

    Artificial consciousness. Artificial consciousness, [1] also known as machine consciousness, [2][3] synthetic consciousness, [4] or digital consciousness, [5] is the consciousness hypothesized to be possible in artificial intelligence. [6] It is also the corresponding field of study, which draws insights from philosophy of mind, philosophy of ...

  7. History of robots - Wikipedia

    en.wikipedia.org/wiki/History_of_robots

    In Japan, robots became popular comic book characters. Robots became cultural icons and the Japanese government was spurred into funding research into robotics. Among the most iconic characters was the Astro Boy, who is taught human feelings such as love, courage and self-doubt. Culturally, robots in Japan became regarded as helpmates to their ...

  8. Human–robot interaction - Wikipedia

    en.wikipedia.org/wiki/Human–robot_interaction

    Human–robot interaction is a multidisciplinary field with contributions from human–computer interaction, artificial intelligence, robotics, natural language processing, design, psychology and philosophy. A subfield known as physical human–robot interaction (pHRI) has tended to focus on device design to enable people to safely interact ...

  9. Bender (Futurama) - Wikipedia

    en.wikipedia.org/wiki/Bender_(Futurama)

    In the episode "Real Veal / Celebrity Wife Swamp" of the TV show Mad, Bender makes a cameo appearance in the segment "Real Veal", a parody of the 2011 film Real Steel. He is seen in a robot boxing championship losing to "Real Veal", a robot-cow hybrid. He also appears as one of the enemies, along with Doctor Zoidberg, in The Simpsons Game.