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  2. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    A simple Entity–Component–System layout. Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components. ECS follows the principle of composition ...

  3. Unified Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Unified_Modeling_Language

    The creation of UML was originally motivated by the desire to standardize the disparate notational systems and approaches to software design. It was developed at Rational Software in 1994–1995, with further development led by them through 1996. [2] In 1997, UML was adopted as a standard by the Object Management Group (OMG) and has been ...

  4. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    Software development. Test-driven development (TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case. Alternative approaches to writing automated ...

  5. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game. [1][2][3][4] A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team. The document is created by the development team ...

  6. COCOMO - Wikipedia

    en.wikipedia.org/wiki/COCOMO

    COCOMO. The Constructive Cost Model (COCOMO) is a procedural software cost estimation model developed by Barry W. Boehm. The model parameters are derived from fitting a regression formula using data from historical projects (63 projects for COCOMO 81 and 163 projects for COCOMO II).

  7. Sink (computing) - Wikipedia

    en.wikipedia.org/wiki/Sink_(computing)

    Sink (computing) In computing, a sink, or data sink generally refers to the destination of data flow. The word sink has multiple uses in computing. In software engineering, an event sink is a class or function that receives events from another object or function, while a sink can also refer to a node of a directed acyclic graph with no ...

  8. Sunk cost - Wikipedia

    en.wikipedia.org/wiki/Sunk_cost

    For example, if a firm sinks $400 million on an enterprise software installation, that cost is "sunk" because it was a one-time expense and cannot be recovered once spent. A "fixed" cost would be monthly payments made as part of a service contract or licensing deal with the company that set up the software.

  9. 06:57. PITTSBURGH — Kamala Harris vowed to govern as a pragmatist who won’t be captive to ideology in an economic speech Wednesday while outlining some $100 billion in new investments in ...