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A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]
The Link-Local Multicast Name Resolution (LLMNR) is a protocol based on the Domain Name System (DNS) packet format that allows both IPv4 and IPv6 hosts to perform name resolution for hosts on the same local link. It is included in Windows Vista, Windows Server 2008, Windows 7, Windows 8, Windows 10. [1]
A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players.
In computer networks, a reverse DNS lookup or reverse DNS resolution (rDNS) is the querying technique of the Domain Name System (DNS) to determine the domain name associated with an IP address – the reverse of the usual "forward" DNS lookup of an IP address from a domain name. [1]
MAC addresses need to be individually configured on the servers by an administrator. RARP is limited to serving only IP addresses . Reverse ARP differs from the Inverse Address Resolution Protocol (InARP), which is designed to obtain the IP address associated with a local Frame Relay data link connection identifier. [ 2 ]
In computer networking, the interpacket gap (IPG), also known as interframe spacing, or interframe gap (IFG), is a pause which may be required between network packets or network frames.
ARP enables a host to send an IPv4 packet to another node in the local network by providing a protocol to get the MAC address associated with an IP address. The host broadcasts a request containing the node's IP address, and the node with that IP address replies with its MAC address.
Multiple IPv6 addresses can be entered, as shown in the following example which uses a long command, not shown for brevity. The first two rows show that 3 of the entered addresses are in a /33 range, while 72 are in a /64. Blocking the /33 would affect 2G /64, that is, over 2 billion /64 allocations, but would block only 3 of the given addresses.