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  2. Active Time Battle - Wikipedia

    en.wikipedia.org/wiki/Active_Time_Battle

    Active Time Battle (also abbreviated as ATB) is a role-playing video game mechanic invented by Hiroyuki Ito. It was first used in the 1991 Final Fantasy IV , and patented in 1995 by Ito and Hironobu Sakaguchi , though the patent expired in 2010, allowing it to be used in any game. [ 1 ]

  3. Final Fantasy IV - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_IV

    Final Fantasy IV introduced Square's Active Time Battle (ATB) system, which differed from the turn-based designs of previous RPGs. The ATB system centers on the player inputting orders for the characters in real time during battles. [18]

  4. Final Fantasy IV (2007 video game) - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_IV_(2007...

    Final Fantasy IV is a turn-based role-playing video game retains the original Active Time Battle System from the initial Super Nintendo release. Similar to the previous remake of Final Fantasy III on the Nintendo DS, the control of stylus is limited and optional in order to retain the same control input while allowing other players to use the Nintendo DS's unique touch control scheme.

  5. Recurring elements in the Final Fantasy series - Wikipedia

    en.wikipedia.org/wiki/Recurring_elements_in_the...

    The battle system most closely associated with Final Fantasy is the "Active Time Battle" (ATB) system: while utilizing a turn-based combat system, action meters are assigned to all characters that empty when they act in battle. Each player character being issued a command when their action meter is filled: enemies could attack at any time ...

  6. Final Fantasy Chronicles - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_Chronicles

    Final Fantasy IV introduced the Active Time Battle, a system designed by Hiroyuki Ito. It centers around the player inputting orders for the characters in "real time" during battles. [ 11 ] Each character is balanced through certain strengths and weaknesses; for instance, a strong magic user may have low defense, while a physical fighter may ...

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  8. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    The "Active Time Battle" (ATB) system was introduced by Hiroyuki Ito in Final Fantasy IV (1991). [18] ATB combines turn-based combat with a continuous flow of actions and variable wait times. [ 19 ] Enemies can attack or be attacked at any time. [ 20 ]

  9. Most overtimes in college football: Georgia-Georgia Tech game ...

    www.aol.com/most-overtimes-college-football...

    No. 6 Georgia and Georgia Tech's Friday night football game kicked off at 7:30 p.m. ET. After 60 minutes of regulation — roughly four-and-a-half hours of real time — and an astounding eight ...