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  2. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    The pricing of video games historically has not be set by any fixed price point though the markets will tend to average to a common price for a top-end game made by a first-party studio or a "triple-A" (AAA) developer, with games of lesser quality ("bargain-bin games"), or those made by smaller developers, such as indie games, sold under this ...

  3. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    Like most European countries, the UK entered the video game industry through personal computers rather than video game consoles. Low-cost computers like the ZX Spectrum and Amiga 500 led to numerous "bedroom coders" that would make and sell games through mail-order or to distributors that helped to mass-produce them. [112]

  4. Early access - Wikipedia

    en.wikipedia.org/wiki/Early_access

    Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game.

  5. List of most expensive video games to develop - Wikipedia

    en.wikipedia.org/wiki/List_of_most_expensive...

    The following is a list of the most expensive video games ever developed, with a minimum total cost of US$50 million and sorted by the total cost adjusted for inflation. Most game budgets are not disclosed, so this list is not indicative of industry trends.

  6. Rare (company) - Wikipedia

    en.wikipedia.org/wiki/Rare_(company)

    Rare evolved from the company Ultimate Play the Game, which was founded in Ashby-de-la-Zouch, Leicestershire by former arcade game developers Tim and Chris Stamper. [1] After multiple critically and commercially successful releases including Jetpac, Atic Atac, Sabre Wulf, and Knight Lore, Ultimate Play The Game was one of the biggest UK-based video game development companies. [2]

  7. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    In the early 2000s, also mobile games started to gain popularity. However, mobile games distributed by mobile operators remained a marginal form of gaming until the Apple App Store was launched in 2008. [39] In 2005, a mainstream console video game cost from US$3M to $6M to develop. Some games cost as much as $20M to develop. [75]

  8. Video games in the United States - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_United...

    The number of mobile game players in the US is higher than it has ever been at more than 191 million people, or 57.3% of the population. [14]The average age of a U.S. gamer is 35, the average number of years a U.S. gamer has been playing games is 13. [8]

  9. Wikimedia Foundation - Wikipedia

    en.wikipedia.org/wiki/Wikimedia_Foundation

    This was part of a larger grant, much of which went to Wikimedia Germany, which took on ownership of the development effort. [138] Between 2014 and 2015, the Foundation received $500,000 from the Monarch Fund, $100,000 from the Arcadia Fund and an undisclosed amount from the Stavros Niarchos Foundation to support the Wikipedia Zero initiative.