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Third-person view, a point of view in video games where the camera is positioned above the player character or characters; Third-person (video games), a graphical perspective used in video games Third-person shooter, a genre of 3D shooters with a third-person point of view; The Third Person, a graphic novel by Emma Grove; Third Person (band), a ...
In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is most common in action games and action adventure games .
Old English had a single third-person pronoun hē, which had both singular and plural forms, and they wasn't among them. In or about the start of the 13th century, they was imported from a Scandinavian source (Old Norse þeir, Old Danish, Old Swedish þer, þair), in which it was a masculine plural demonstrative pronoun.
A number of celebrities, including Marilyn Monroe, [13] [14] Alice Cooper, [15] and Deanna Durbin, [16] referred to themselves in the third person to distance their public persona from their actual self. Mary J. Blige, in her song "Family Affair", introduces herself in the third person.
The extra categories may be termed fourth person, fifth person, etc. Such terms are not absolute but can refer, depending on context, to any of several phenomena. Some Algonquian languages and Salishan languages divide the category of third person into two parts: proximate for a more topical third person, and obviative for a less topical third ...
Grammatical abbreviations are generally written in full or small caps to visually distinguish them from the translations of lexical words. For instance, capital or small-cap PAST (frequently abbreviated to PST) glosses a grammatical past-tense morpheme, while lower-case 'past' would be a literal translation of a word with that meaning.
In the third person, the subject is either implied or a dummy referring to people in general. The term "impersonal" simply means that the verb does not change according to grammatical person. In terms of valency , impersonal verbs are often avalent, as they often lack semantic arguments .
The third-person effect [1] hypothesis predicts that people tend to perceive that mass media messages have a greater effect on others than on themselves, based on personal biases. The third-person effect manifests itself through an individual's overestimation of the effect of a mass communicated message on the generalized other, or an ...