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  2. Point-of-view shot - Wikipedia

    en.wikipedia.org/wiki/Point-of-view_shot

    A POV shot need not be the strict point-of-view of an actual single character in a film. Sometimes the point-of-view shot is taken over the shoulder of the character (third person), who remains visible on the screen. Sometimes a POV shot is "shared" ("dual" or "triple"), i.e. it represents the joint POV of two (or more) characters.

  3. Ordinal numeral - Wikipedia

    en.wikipedia.org/wiki/Ordinal_numeral

    Ordinal numbers may be written in English with numerals and letter suffixes: 1st, 2nd or 2d, 3rd or 3d, 4th, 11th, 21st, 101st, 477th, etc., with the suffix acting as an ordinal indicator. Written dates often omit the suffix, although it is nevertheless pronounced. For example: 5 November 1605 (pronounced "the fifth of November ...

  4. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Comparison of first and third-angle projections showing that related parts in the views are closer in third-angle. In first-angle projection, the object is conceptually located in quadrant I, i.e. it floats above and before the viewing planes, the planes are opaque, and each view is pushed through the object onto the plane furthest from it ...

  5. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  6. 'POV' is more than just 'point of view.' Here's what teens ...

    www.aol.com/news/pov-more-just-point-view...

    Everyone knows that “POV” is short for “point of view” to represent a first-person perspective but teens also use it in the second-person to strengthen their opinions, both on social media ...

  7. Third-person (video games) - Wikipedia

    en.wikipedia.org/wiki/Third-person_(video_games)

    There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control.

  8. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Second, no other perspective painting or drawing by Brunelleschi is known. (In fact, Brunelleschi was not known to have painted at all.) Third, in the account written by Antonio Manetti in his Vita di Ser Brunellesco at the end of the 15th century on Brunelleschi's panel, there is not a single occurrence of the word "experiment". Fourth, the ...

  9. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile. In the diagram on the left, this falls in the 3rd tile on the y in detail. When the virtual-x and y must add up to 4, the world x will also be 4.