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As of January 2018, 32 class action lawsuits had been filed against Apple over this issue. [18] A Chicago lawyer who proposed a $5 million class-action considered the battery discount "an insult to loyal customers who consistently and with much fanfare have flocked to Apple stores worldwide to purchase every version of the iPhone." [1]
Some iPhone 7 and iPhone 7 Plus owners may be eligible for a payout as part of a $35 million settlement. iPhone 7 and iPhone 7 Plus users who experienced issues related to the audio chip could ...
The case In re Apple iPod iTunes Antitrust Litigation was filed as a class action in 2005 [9] claiming Apple violated the U.S. antitrust statutes in operating a music-downloading monopoly that it created by changing its software design to the proprietary FairPlay encoding in 2004, resulting in other vendors' music files being incompatible with and thus inoperable on the iPod. [10]
[1] [2] The lawsuit contrasts the practices of Apple with those of Microsoft in United States v. Microsoft Corp., and alleges that Apple is engaging in similar tactics and committing even more egregious violations. [3] This lawsuit comes in the wake of Epic Games v. Apple and the enforcement of the Digital Markets Act in the European Union. [4]
While the lawsuit found that Apple did not violate antitrust laws, a federal judge ordered Apple to allow links and buttons to pay for apps without using Apple‘s in-app payment commission.
The company denied the lawsuit’s allegations and said it plans to fight them. Apple added that the lawsuit could empower the government “to take a heavy hand in designing people’s technology.”
The lawsuit accused Apple of making the iPhone worse in various ways – including reducing privacy protections and restricting features – in order to keep its monopoly over the smartphone market.
Epic Games's founder and CEO Tim Sweeney. Since 2015, Epic Games's founder and CEO Tim Sweeney had questioned the need for digital storefronts like Valve's Steam, Apple's App Store for iOS devices, and Google Play, to take a 30% revenue sharing cut, and argued that when accounting for current rates of content distribution and other factors needed, a revenue cut of 8% should be sufficient to ...