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  2. IMVU - Wikipedia

    en.wikipedia.org/wiki/IMVU

    IMVU (/ ˈ ɪ m v j uː /, stylized as imvu) [2] is an online virtual world and social networking site. IMVU was founded in 2004 and was originally backed by venture investors Menlo Ventures, AllegisCyber Capital, Justin Greene, Bridgescale Partners, and Best Buy Capital. [3] [4] IMVU members use 3D avatars to meet new people, chat, create, and ...

  3. Fur Affinity - Wikipedia

    en.wikipedia.org/wiki/Fur_Affinity

    Fur Affinity [2] (also written as FurAffinity) is a furry-centric art community that hosts artwork, literature, photography, and audio recordings. It was launched in 2005 by a pseudonymous individual using the moniker "Alkora" and was owned by Sean "Dragoneer" Piche through his limited liability corporation Ferrox Art from 2007 until 2015 when it was purchased by virtual world platform IMVU ...

  4. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  5. Will Harvey - Wikipedia

    en.wikipedia.org/wiki/Will_Harvey

    In 1998, Harvey went on to found There, Inc., which produced a virtual 3D world designed for online socializing. [17] In 2003, Harvey founded IMVU, which combined the idea of avatars with instant messaging. [11] In 2011, Harvey founded Finale Inventory, an inventory management system that helps companies achieve smooth running operations. [18]

  6. List of crowdsourcing projects - Wikipedia

    en.wikipedia.org/wiki/List_of_crowdsourcing_projects

    IMVU, Cloudflare, and Path used the platform to crowdsource website translations. [ 101 ] [ 102 ] [ 103 ] Smartsheet is an online software service and consultancy that enables businesses to track and manage work through online sharing and crowdsourcing methods.

  7. Chat room - Wikipedia

    en.wikipedia.org/wiki/Chat_room

    Some of the most popular 3D chat experiences are IMVU and Second Life (though they extend far beyond just chat). Many such implementations generate profit by selling virtual goods to users at a high margin. Some online chat rooms also incorporate audio and video communications, so that users may actually see and hear each other.

  8. Online shopping - Wikipedia

    en.wikipedia.org/wiki/Online_shopping

    An online shop evokes the physical analogy of buying products or services at a regular "brick-and-mortar" retailer or shopping center; the process is called business-to-consumer (B2C) online shopping. When an online store is set up to enable businesses to buy from another businesses, the process is called business-to-business (B2B) online ...

  9. Category:Virtual world communities - Wikipedia

    en.wikipedia.org/wiki/Category:Virtual_world...

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