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  2. Why is my computer so slow? - AOL

    www.aol.com/products/blog/why-is-my-computer-so-slow

    Common Causes for a Slow Computer Now that you know the signs and symptoms, you may want to consider the most common causes of a slow computer: Insufficient RAM (Random Access Memory)

  3. 5 reasons why your computer could be running slow - AOL

    www.aol.com/news/2015-10-07-5-reasons-why-your...

    To check this on a Windows computer, click your Start button and then — depending on your operating system — go to My Computer, Computer or This PC. After selecting your main disk, you can see ...

  4. Why is my brand new computer so slow? Here are the 5 top ...

    www.aol.com/lifestyle/why-brand-computer-slow-5...

    Most computers give you the option to control your power settings, in which case you can choose to operate in low power mode — often called “power saver” — to conserve your computer’s ...

  5. Hang (computing) - Wikipedia

    en.wikipedia.org/wiki/Hang_(computing)

    Hangs have varied causes and symptoms, including software or hardware defects, such as an infinite loop or long-running uninterruptible computation, resource exhaustion , under-performing hardware , external events such as a slow computer network, misconfiguration, and compatibility problems. The fundamental reason is typically resource ...

  6. Intermittent fault - Wikipedia

    en.wikipedia.org/wiki/Intermittent_fault

    The product was analyzed or tested to confirm the failure, but “a failure or fault” could be not found. A common example of the NFF phenomenon occurs when your computer “hangs up”. Clearly, a “failure” has occurred. However, if the computer is rebooted, it often works again. The impact of NFF and intermittent failures can be profound.

  7. Bandwidth throttling - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_throttling

    Limiting the speed of data sent by a data originator (a client computer or a server computer) is much more efficient than limiting the speed in an intermediate network device between client and server because while in the first case usually no network packets are lost, in the second case network packets can be lost / discarded whenever ingoing data speed overcomes the bandwidth limit or the ...

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