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Deus Ex Go was a 2016 turn-based puzzle video game in the Deus Ex series by Square Enix. The player uses a touchscreen to move Adam Jensen, a protagonist from the cyberpunk -themed series, as a puzzle piece through a board game while avoiding obstacles and manipulating the environment.
Deus Ex is a series of cyberpunk role-playing video games, set during the mid 21st century.Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a dystopian near-future setting, the series also includes references to real-world conspiracy theories, historical mythologies and philosophies, and ...
Adam Jensen is a character from Deus Ex, a series of action role-playing video games. He is the main protagonist and playable character of Deus Ex: Human Revolution (2011) and its sequel Mankind Divided (2016), developed by Eidos-Montréal. He also features as a character in associated media.
Deus Ex is a 2000 action role-playing video game developed by Ion Storm and published by Eidos Interactive.Set in a cyberpunk-themed dystopian world in the year 2052, the game follows JC Denton, an agent of the fictional agency United Nations Anti-Terrorist Coalition (UNATCO), who is given superhuman abilities by nanotechnology, as he sets out to combat hostile forces in a world ravaged by ...
JC Denton is the player character and protagonist of the first-person role-playing video game Deus Ex and a supporting character in its sequel, Deus Ex: Invisible War. He is voiced by Jay Anthony Franke in both games. Denton was created by Deus Ex director Warren Spector.
Square Enix Montréal is back with another touch-friendly "Go" puzzler for mobile devices. After tackling Hitman and Tomb Raider, the studio is taking on the futuristic augmentations of Deus Ex ...
Numerous video games were released in 2016. New hardware came out as well, albeit largely refreshed and updated versions of consoles in the PlayStation 4 Pro, PlayStation 4 Slim, and Xbox One S. Commercially available virtual reality headsets were released in much greater numbers and at much lower price points than the enthusiast-only virtual reality headsets of earlier generations.
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