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The influence of different draw distances (Higher distances show more area.) In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine.
In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware. The technique aims to improve the display of a fast-moving video image — such as a computer game , a DVD , or the signal from a TV card .
Windows 8.1 retains a per-application option to disable DPI virtualization of an app. [9] Windows 8.1 also adds the ability for each display to use an independent DPI setting, although it calculates this automatically for each display. Windows 8.1 prevents a user from forcibly enabling DPI virtualization of an application.
With the advent of 3D games in the 1990s, a lot of video games simply did not render distant structures or objects. Only nearby objects would be rendered and more distant parts would gradually fade, essentially implementing distance fog. Video games using LOD rendering avoid this fog effect and can render larger areas.
According to Nvidia, OptiX is designed to be flexible enough for "procedural definitions and hybrid rendering approaches". Aside from computer graphics rendering, OptiX also helps in optical and acoustical design, radiation and electromagnetic research, [ 2 ] artificial intelligence queries and collision analysis.
Windows 8 has the same requirements as 7, but it can also use software rendering when compatible video hardware is absent. [ 9 ] Hardware virtualization software that emulate hardware required for DWM include VirtualBox 4.1 and later, VMware Fusion 3.0 and later, and VMware Workstation 7.0 onwards.
It is available for Windows Vista and Windows Server 2008 through platform update for Windows Vista. WARP can be used when no compatible hardware is available, in kernel mode applications or in a headless environment, or for remote rendering of Direct2D / DirectWrite for Remote Desktop Connection clients.
Rendering calculations are outsourced over OpenGL to the GPU to be done in real-time. The DRI regulates access and book-keeping. The Direct Rendering Infrastructure (DRI) is the framework comprising the modern Linux graphics stack which allows unprivileged user-space programs to issue commands to graphics hardware without conflicting with other ...