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  2. File:Rendering using Cycles in Blender.webm - Wikipedia

    en.wikipedia.org/wiki/File:Rendering_using...

    attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    An architectural render showing different rendering styles in Blender, including a photorealistic style using Cycles. Blender includes three render engines since version 2.80: EEVEE, Workbench and Cycles. Cycles is a path tracing render engine. It supports rendering through both the CPU and the GPU.

  4. Wikipedia : How to create charts for Wikipedia articles

    en.wikipedia.org/wiki/Wikipedia:How_to_create...

    Blender (software) is a free triangle-based 3D modeler. It's possible to create mathematical surfaces in tools such as K3DSurf and import them into Blender. It's also possible to export Blender renders to SVG using a third-party plugin .

  5. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a "rendering"). Today, to "render" commonly means to generate an image or video from a precise description (often created by an artist) using a computer program. [1] [2] [3] [4]

  6. Cheetah3D - Wikipedia

    en.wikipedia.org/wiki/Cheetah3D

    Features include a node-based material system, an improved render engine, new modelling tools such as a bevel tool and a bend modifier, and Collada file format support. Official video tutorials Cheetah3D for Beginners are currently available based on this version. [6] Cheetah3D 6.0 was released on 13 April 2012 [4] and requires Mac OS X v10.6 ...

  7. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    In rendering, z-culling is early pixel elimination based on depth, a method that provides an increase in performance when rendering of hidden surfaces is costly. It is a direct consequence of z-buffering, where the depth of each pixel candidate is compared to the depth of the existing geometry behind which it might be hidden.

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  9. PyMol allows you to save its current internal state, including all molecules you have loaded, all selections, objects, and representations, and all display settings in a PyMol session file, which has the file extension .pse. This is very useful for saving intermediate states of complex manipulations, especially since PyMol does not have a ...