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  2. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).

  3. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    Rules for naming Examples Classes Class names should be nouns in UpperCamelCase, with the first letter of every word capitalised. Use whole words – avoid acronyms and abbreviations (unless the abbreviation is much more widely used than the long form, such as URL or HTML). class Raster {}

  4. Name resolution (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Name_resolution...

    In programming languages, name resolution can be performed either at compile time or at runtime. The former is called static name resolution, the latter is called dynamic name resolution. A somewhat common misconception is that dynamic typing implies dynamic name resolution. For example, Erlang is dynamically typed but has static name ...

  5. Programming style - Wikipedia

    en.wikipedia.org/wiki/Programming_style

    Common elements of coding style include: Indentation and whitespace character use – Ensures consistent block structures and improves readability.; Naming conventions – Standardizes how variables, functions, and classes are named, typically adhering to camelCase, snake case, or PascalCase, depending on the language.

  6. Namespace - Wikipedia

    en.wikipedia.org/wiki/Namespace

    Code from other packages is accessed by prefixing the package name before the appropriate identifier, for example class String in package java.lang can be referred to as java.lang.String (this is known as the fully qualified class name). Like C++, Java offers a construct that makes it unnecessary to type the package name (import).

  7. Syntax (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Syntax_(programming_languages)

    In computer science, the syntax of a computer language is the rules that define the combinations of symbols that are considered to be correctly structured statements or expressions in that language. This applies both to programming languages , where the document represents source code , and to markup languages , where the document represents data.

  8. typename - Wikipedia

    en.wikipedia.org/wiki/Typename

    A name used in a template declaration or definition and that is dependent on a template-parameter is assumed not to name a type unless the applicable name lookup finds a type name or the name is qualified by the keyword typename. In short, if the compiler can't tell if a dependent name is a value or a type, then it will assume that it is a value.

  9. Barton–Nackman trick - Wikipedia

    en.wikipedia.org/wiki/Barton–Nackman_trick

    The Barton–Nackman trick, then, achieves the goal of providing a generic user-defined equality operator without having to deal with such ambiguities. The adjective restricted in the idiom name refers to the fact that the provided in-class function definition is restricted (only applies) to specializations of the given class template.