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The game relies heavily on code in Lua and uses packets of local data using the Lua network system while the game is running. The game's engine calculates physics equations and problems in real-time during gameplay. [citation needed] Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods.
PC Gamer ' s Christopher Livingston considered the station wagon among the best video game vehicles, praising the durability system. [25] Push Square ' s Stephen Tailby felt the vehicle maintenance added "a great sense of progression", [ 2 ] and Shacknews ' s Denzer enjoyed the car's customizability options but occasionally found it ...
The game can be played with up to four players in split screen, and can be taken online for a maximum of 20 players over the internet, or over LAN in the PC, Xbox 360, and PlayStation 3 versions. In a custom game, options can be set before each match that determine the layout of power-ups, car classes, number of laps, and the car to race.
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Car & Driver Presents: Grand Tour Racing '98: Eutechnyx: Activision: PS1: 1997-09-30 Car and Driver (video game) Lerner Research: Electronic Arts: DOS 1992 Car Town: Cie Games Glu Mobile: FMP, iOS 2010-07-27 Car Wars: Texas Instruments: Texas Instruments: TI-99/4A 1981 Carmageddon: Stainless Games: Sales Curve Interactive, Interplay Productions
Promotional material for the game emphasised the accuracy of the game's physics. [4] To demonstrate the accuracy, a video was produced which shows a direct comparison between a Mazda MX5 being driven in Enthusia and its real life counterpart on the same course. It is among the demos that play when the game is left idle on the title screen. [5]
Rarely does a game captivate the stoic and hypercritical Game Revolution office, but Driver has done just that". [31] GameSpot's Ryan MacDonald was not as enthusiastic, saying: "Driver is a game that might be mediocre in its presentation but more than makes up for it in its gameplay and concept". [34]
Detroit is a turn-based business simulation game that puts one in charge of a fledgling automobile company starting in 1908 (the year the Ford Model T was introduced). The player is responsible for the financing, research and development, design, testing, production, and marketing of automobile product lines.