enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    The greedy algorithm heuristic says to pick whatever is currently the best next step regardless of whether that prevents (or even makes impossible) good steps later. It is a heuristic in the sense that practice indicates it is a good enough solution, while theory indicates that there are better solutions (and even indicates how much better, in ...

  3. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    Gigerenzer & Gaissmaier (2011) state that sub-sets of strategy include heuristics, regression analysis, and Bayesian inference. [14]A heuristic is a strategy that ignores part of the information, with the goal of making decisions more quickly, frugally, and/or accurately than more complex methods (Gigerenzer and Gaissmaier [2011], p. 454; see also Todd et al. [2012], p. 7).

  4. Best-first search - Wikipedia

    en.wikipedia.org/wiki/Best-first_search

    Best-first search is a class of search algorithms which explores a graph by expanding the most promising node chosen according to a specified rule.. Judea Pearl described best-first search as estimating the promise of node n by a "heuristic evaluation function () which, in general, may depend on the description of n, the description of the goal, the information gathered by the search up to ...

  5. Category:Heuristic algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Heuristic_algorithms

    Pages in category "Heuristic algorithms" The following 16 pages are in this category, out of 16 total. This list may not reflect recent changes. ...

  6. Luus–Jaakola - Wikipedia

    en.wikipedia.org/wiki/Luus–Jaakola

    In computational engineering, Luus–Jaakola (LJ) denotes a heuristic for global optimization of a real-valued function. [1] In engineering use, LJ is not an algorithm that terminates with an optimal solution; nor is it an iterative method that generates a sequence of points that converges to an optimal solution (when one exists).

  7. Admissible heuristic - Wikipedia

    en.wikipedia.org/wiki/Admissible_heuristic

    An admissible heuristic is used to estimate the cost of reaching the goal state in an informed search algorithm.In order for a heuristic to be admissible to the search problem, the estimated cost must always be lower than or equal to the actual cost of reaching the goal state.

  8. Heuristic algorithm - Wikipedia

    en.wikipedia.org/?title=Heuristic_algorithm&...

    Pages for logged out editors learn more. Contributions; Talk; Heuristic algorithm

  9. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm (/ ˈ d aɪ k s t r ə z / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, a road network. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later.