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MSI Afterburner is a graphics card overclocking (OC) and monitoring utility that allows users to monitor and adjust various settings of their graphics card. [2] Developed by MSI (Micro-Star International) and previously Alexey Nicolaychuk, developer of RivaTuner, it is widely used for enhancing the performance of graphics cards, especially in gaming and high-performance tasks.
Secondary logo. Micro-Star International Co., Ltd. (commonly known as MSI; Chinese: 微星科技股份有限公司) is a Taiwanese multinational information technology corporation headquartered in New Taipei City, Taiwan.
RivaTuner is a freeware overclocking and hardware monitoring program that was first developed by Alexey Nicolaychuk in 1997 [1] for the Nvidia video cards.It was a pioneering application that influenced (and in some cases was integrated into) the design of subsequent freeware graphics card overclocking and monitoring utilities.
Afterburner (wireless networking) or 125 High Speed Mode, an enhancement to the IEEE 802.11g wireless networking standard; Excess post-exercise oxygen consumption, a post-workout body effect also known as the afterburner effect; Apple Afterburner card, an accelerator card for the 3rd generation Mac Pro
The Afterburner lighting kit by Triton Labs is an aftermarket modification to the Game Boy Advance in which a frontlight is installed into the unit. [ 1 ] [ 2 ] Afterburner was discontinued after the Game Boy Advance SP released because it had a built-in light (front light).
When an MSI-based program is launched, Windows Installer checks the existence of key paths. If there is a mismatch between the current system state and the value specified in the MSI package (e.g., a key file is missing), the related feature is re-installed. This process is known as self-healing or self-repair. No two components should use the ...
System Information (msinfo32.exe) is a system profiler included with Microsoft Windows that displays diagnostic and troubleshooting information related to the operating system, hardware and software.
After Burner was designed by Yu Suzuki of Sega AM2, with assistance by programmer Satoshi Mifune and composer Hiroshi "Hiro" Kawaguchi. [13] Development of the game begin in early December 1986 shortly after work on Out Run was completed, with much of the development team having worked on Out Run. [13]