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"The 304-page campaign guide takes players to a continent rife with conflict and magic" and details the four distinct regions of Wildemount in the world of Exandria. [5] It also includes a starter adventure for each of the four regions (each designed to take characters from levels 1–3).
Explorer's Guide to Wildemount (2020) is a sourcebook that details the continent of Wildemount from the Critical Role campaign setting for the 5th edition of the Dungeons & Dragons. Unlike the Critical Role: Tal'Dorei Campaign Setting , this sourcebook is considered "official" Dungeons & Dragons material since it was published by Wizards of the ...
Explorer's Guide to Wildemount (2020) is a sourcebook that details the continent of Wildemount from the Critical Role campaign setting for the 5th edition of the Dungeons & Dragons. Unlike the Critical Role: Tal'Dorei Campaign Setting , this sourcebook is considered "official" Dungeons & Dragons material since it was published by Wizards of the ...
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
Eberron: Rising from the Last War is a sourcebook that details the Eberron campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Jeremy Crawford, co-lead designer of the book, said the book "is the size of one of the core rule books of the game, it is jam packed".
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The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master .