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Based on the basic button configuration established with Nintendo's Super NES Controller, the PlayStation controller added a second pair of shoulder buttons for the middle fingers. Intended to update the gamepad for navigating 3D environments such as the ones PlayStation was designed to generate, the concept behind featuring shoulder buttons ...
Additionally, the PlayStation 3 and Xbox 360 controllers also feature a d-pad, start and select/back buttons and a Home/Guide button. For navigation within the system menus, the strum bar acts as "up" and "down" on the d-pad (the dedicated d-pad can also be used) while the fret buttons correspond to , , , and "L1" on PlayStation 3 or A, B, X, Y ...
The DualShock, and its following designs also includes a direction pad, Start and Select button, and four face buttons with labelling, which was first introduced on the original PlayStation controller using simple geometric shapes which include a green triangle, a red circle, a blue cross, and a pink square (, , , ).
[90] [91] The device features two analog sticks, a D-pad, a set of standard PlayStation face buttons (, , and ), two shoulder buttons (L and R), a PlayStation button and Start and Select buttons. [91] Motion control is also possible through Sony's Sixaxis motion sensing system, consisting of a three-axis gyroscope and a three-axis accelerometer ...
Features include 900° steering with force feedback via a full-size wheel, full-size throttle and brake pedals, standard PlayStation face buttons, a D-pad, L3 and R3 buttons, both sets of shoulder buttons, Start and Select buttons, and a PS button.
Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...
A PSP-1000: the shoulder buttons are on top, the directional pad on the left with the analog "nub" directly below it, the PlayStation face buttons on the right and a row of secondary buttons below the screen. The PlayStation Portable uses the common "bar" form factor. The original model measures approximately 6.7 by 2.9 by 0.9 inches (170 by 74 ...
The symbols represent notes that players are meant to synchronize their button presses to and are identified by the four PlayStation face buttons: circle, "x", square, and triangle. These notes are generated based on the rhythm of the music using a beat tracking algorithm. [ 1 ]
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