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  2. The Button (Reddit) - Wikipedia

    en.wikipedia.org/wiki/The_Button_(Reddit)

    The Button was an online meta-game and social experiment that featured an online button and 60-second countdown timer that would reset each time the button was pressed. The experiment was created by Josh Wardle , also known as powerlanguage .

  3. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  4. Button, button, who's got the button? - Wikipedia

    en.wikipedia.org/wiki/Button,_button,_who's_got...

    In Sid & Marty Kroft's popular children's show H. R. Pufnstuf (1969) the game is mentioned by the mayor when looking for buttons as a form of payment. In a season 2 episode of Dexter's Laboratory, Dee Dee says "Button button, who's got the button?" before pressing a red button to take off in a hovercraft.

  5. Simon (game) - Wikipedia

    en.wikipedia.org/wiki/Simon_(game)

    A round in the game consists of the device lighting up one or more buttons in a random order, after which the player must reproduce that order by pressing the buttons. As the game progresses, the number of buttons to be pressed increases. (This is only one of the games on the device; there are actually other games on the original.)

  6. Lights Out (game) - Wikipedia

    en.wikipedia.org/wiki/Lights_Out_(game)

    The game consists of a 5 by 5 grid of lights. When the game starts, a random number or a stored pattern of these lights is switched on. Pressing any of the lights will toggle it and the four adjacent lights. The goal of the puzzle is to switch all the lights off, preferably in as few button presses as possible. [1] [4]

  7. pannenkoek2012 - Wikipedia

    en.wikipedia.org/wiki/Pannenkoek2012

    A closeup of a Nintendo 64 controller showing the A button (bottom, blue), which pannenkoek2012 has challenged himself to avoid pressing. The bulk of pannenkoek2012's videos are about the "A button challenge" (ABC), a self-imposed challenge whose ultimate goal is to complete Super Mario 64 while pressing the A button as little as possible. [1]

  8. Uno Attack - Wikipedia

    en.wikipedia.org/wiki/Uno_Attack

    Uno Attack, however, requires the player to press the Launcher button twice instead. Pressing the Launcher button any number of times ends a player's turn immediately, even if some cards drawn are playable. If any cards are left sticking out of the Launcher after cards are shot out, the player who pressed the Launcher button must take these ...

  9. Muse Dash - Wikipedia

    en.wikipedia.org/wiki/Muse_Dash

    Demonstration of the typical gameplay style and interface of Muse Dash.The player character strikes enemies as they approach, in time with the music. In Muse Dash, players defeat enemies and avoid obstacles originating from the right side of the screen by pressing buttons or tapping the screen in accordance with the beat of the song playing in the background.