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Papiamento (English: / ˌ p æ p i ə ˈ m ɛ n t oʊ, ˌ p ɑː-/) [3] or Papiamentu (English: /-t uː /; Dutch: Papiaments [ˌpaːpijaːˈmɛnts]) is a Portuguese-based creole language spoken in the Dutch Caribbean. It is the most widely spoken language on the ABC islands (Aruba, Bonaire, and Curaçao). [4]
This category page lists people who speak or spoke Papiamento with some degree of fluency, but not necessary as native speakers. Subcategories This category has only the following subcategory.
Wii Speak – An accessory for the Wii console that allows the player to talk with others around the world without the need for a headset. The device can be placed near a television and anyone in the room will be able to talk. If you have this accessory, you are also able to download the Wii Speak Channel.
Since then, the island has embraced this native language. A Papiamento dictionary and fairy tales written in Papiamento are now readily available on the island. Aruba is a multilingual society. Most of Aruba's population is able to converse in at least three of the languages of Papiamento, Dutch, English, and Spanish.
Academic research on video game music began in the late 1990s, [3] and developed through the mid 2000s. Early research on the topic often involved historical studies of game music, or comparative studies of video game music and film music (see, for instance, Zach Whalen's article "Play Along – An Approach to Videogame Music" which includes both). [4]
Mariah Carey's music video for her song "Touch My Body" features a nerd strumming on a Guitar Hero controller. [86] The music video for San Diego rock band Switchfoot's song "Awakening" featured two men going home and competing separately on Guitar Hero, using stop-motion cardboard cutouts to simulate the video game interface.
Frets on Fire, an open-source Guitar Hero clone, is an example of a rhythm-matching game.. Rhythm-matching games or simply rhythm games require the player to respond in some fashion in time to music as it is played and shown via the game, all generally to emphasize the rhythm of the song being played.
Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...