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A sample UML class and sequence diagram for the observer design pattern. [6] In this UML class diagram, the Subject class does not update the state of dependent objects directly. Instead, Subject refers to the Observer interface (update()) for updating state, which makes the Subject independent
In object-oriented design, the chain-of-responsibility pattern is a behavioral design pattern consisting of a source of command objects and a series of processing objects. [1] Each processing object contains logic that defines the types of command objects that it can handle; the rest are passed to the next processing object in the chain.
A sample UML class and sequence diagram for the Command design pattern. [3]In the above UML class diagram, the Invoker class doesn't implement a request directly. Instead, Invoker refers to the Command interface to perform a request (command.execute()), which makes the Invoker independent of how the request is performed.
In the above UML class diagram, the Colleague1 and Colleague2 classes do not refer to (and update) each other directly. Instead, they refer to the common Mediator interface for controlling and coordinating interaction ( mediate() ), which makes them independent from one another with respect to how the interaction is carried out.
An object graph is a view of an object system at a particular point in time. Unlike a normal data model such as a Unified Modeling Language (UML) class diagram, which details the relationships between classes, the object graph relates their instances. Object diagrams are subsets of the overall object graph.
UML diagram for the window example. As an example, consider a window in a windowing system. To allow scrolling of the window's contents, one may wish to add horizontal or vertical scrollbars to it, as appropriate. Assume windows are represented by instances of the Window interface
A sample UML class and sequence diagram for the State design pattern. [2] The state design pattern is one of twenty-three design patterns documented by the Gang of Four that describe how to solve recurring design problems. Such problems cover the design of flexible and reusable object-oriented software, such as objects that are easy to ...
For example, if a system is in the "on" superstate (Figure 3), it may be the case that it is also in either "operand1" substate OR the "operand2" substate OR the "opEntered" substate OR the "result" substate. This would lead to description of the "on" superstate as an 'OR-state'. UML statecharts also introduce the complementary AND-decomposition.