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Clickteam is a French software development company based in Boulogne-Billancourt, Hauts-de-Seine.Founded by Francis Poulain, François Lionet and Yves Lamoureux, [1] Clickteam is best known for the creation of Clickteam Fusion, a script-free programming tool that allows users to create video games or other interactive software using a highly advanced event system.
The software is free to download and use, however, it works closely with Amazon services. ... Clickteam Fusion (Event-based Scripting w/ C++Support) ... (full control ...
Download QR code; Print/export Download as PDF; ... Pages in category "Clickteam Fusion games" The following 19 pages are in this category, out of 19 total.
A later update, which was built using the Chowdren runtime for Clickteam Fusion 2.5 by MP2 Games, introduced builds for OS X and Linux on 30 September 2015. On 12 January 2016, it was announced that Not a Hero would be released for PlayStation 4 on 2 February 2016, with the PlayStation Vita version being officially cancelled later that day.
Five Laps at Freddy's is a kart racing game based on characters from Five Nights at Freddy's developed by Clickteam. It was announced on June 19, 2024, to coincide with the series' 10th anniversary. [117] A gameplay trailer was released August 3. A demo of the game was released August 7 and a full release of the game is expected in 2025.
2013 Clickteam Fusion 2.5; 2006 The Games Factory 2.0; 2006 Multimedia Fusion 2.0; 2002 Multimedia Fusion 1.5; 1999 Jamagic 1997-98 Multimedia Fusion 1.0; 1996-97 The Games Factory 1.0; 1995-96 Corel Click & Create; 1993-94 Klik & Play; 1993 AMOSPro Compiler; 1992 AMOS Professional; 1992 Easy AMOS; 1991 AMOS Compiler; 1990 AMOS BASIC; 1989 STOS ...
A game engine (game environment) is a specialized development environment for creating video games.The features one provides depends on the type and the granularity of control allowed by the underlying framework.
Using the Multimedia Fusion 2 engine, the game was intended to be a small Flash game to "hone [her] skills as a game designer" but quickly grew to become a full indie game set in an original universe. [12] After struggling to find a fitting name for the game, it was made up of the first two words that came in DiDuro's mind, "freedom" and "planet".