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New England Interactive Literature - A group which promotes and organizes LARPs and LARP conventions in the New England area. [16] NERO International - Fantasy boffer combat group the United States and Canada. New Zealand Live Action Role Playing Society - An umbrella organisation created to promote and support LARP throughout New Zealand.
A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters. [1] The players pursue goals within a fictional setting represented by real-world environments while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined ...
NERO International is a live action role-playing game (LARP) played in the United States.The NERO name originally was an acronym for "New England Role playing Organization", but the game has expanded well beyond its original New England roots and thus simply adopted the acronym as part of the official name.
The Intercon LARP conventions are a series of live action role-playing (LARP) conventions licensed by LARPA and produced by independent groups. The conventions began with the SiliCon LARP convention, organized in 1986. [1]
Amtgard was created by Jim Haren Jr, also known as Peter LaGrue, in El Paso, Texas in 1983. [2] Taking pieces from the rulebooks of both Emarthnguarth and Dagorhir (both of which he had played previously), he advertised in the newspaper for an event known as "Attila the Hun's Birthday Brawl."
Live-action gaming is sometimes described to novice players as a hobby lying somewhere between LARP and historical reenactment. [1] This is accurate in that the game contains the WYSIWYG philosophy and minimalist rules of historical reenactment, but adds the unpredictable outcome and player-created plot found at some LARP events.
Pages in category "Live-action role-playing games" The following 56 pages are in this category, out of 56 total. ... A group where we all pretend to be boomers; H.
The game possesses rules both for gameplay and player safety. An advantage of the live-action gameplay is the ability to use the real interactions of players to resolve the majority of encounters between player characters and non-player characters. In 1999, Pyramid magazine named Mind's Eye Theatre (first edition) as one of the Millennium's ...