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The Eclipse series included character sheets that allowed readers to incorporate characters used in the comic books into their own Champions campaigns; this practice was also used in the Villains and Vigilantes comic book limited series (also published by Eclipse in 1986–1987).
The Hero System is a generic role-playing game system that was developed from the superhero RPG Champions.After Champions fourth edition was released in 1989, a stripped-down version of its ruleset with no superhero or other genre elements was released as The Hero System Rulesbook in 1990.
Allies contains 50 new non-player characters (NPCs) intended for the Champions role-playing game. [1] Forty-two of the characters are members of new teams of super heroes that include Executive Sanction, the Redeemed, the Flashmen, the Posse, the Braverman Foundation and the Zen Team. The remaining eight are solo characters.
Champions II is the first published rules supplement for Champions, and presents new skills and powers for characters, as well as innovations on the combat system for the game, and guidelines on how to design headquarters and vehicles, and also contains many other charts and descriptions, record sheets, and short pieces describing topics such as ordinary people, non-player characters ...
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice.
Champions (role-playing game) supplements (23 P) H. Hero Universe characters (1 C) Pages in category "Champions (role-playing game)" The following 3 pages are in this ...
In 1981, Hero Games published the superhero role-playing game (RPG) Champions that used the "Hero System" set of rules.Hero Games subsequently published a second- and third-edition of Champions, but ran into financial difficulty, and was eventually taken over as a subsidiary of I.C.E.
Sean Holland reviewed Classic Organizations in White Wolf #30 (Feb., 1992), rating it a 4 out of 5 and stated that "The entire book is well written and illustrated, and a good addition to any Champions, or other superhero RPG campaign." [3] In the September 1992 edition of Dragon (Issue 185), Allen Varney gave the book "high marks for creativity."
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