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  2. Dungeons & Dragons Online - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_Online

    The level cap was increased to level 20 and free users had access to the majority of game content; some features have to be purchased with Dungeons & Dragons Online points or unlocked through play. There is a VIP access with additional features available, as well as free DDO points. Closed beta registration opened on June 9.

  3. The Throne of Bloodstone - Wikipedia

    en.wikipedia.org/wiki/The_Throne_of_Bloodstone

    At 96 pages the module is larger than was common at the time of publication and is the longest in the Bloodstone Saga. It comes in a loose cardboard cover; the maps are not printed on the inside but in the book itself, and on a foldout poster. This module is listed as being intended for character levels 18 - 100.

  4. Into the Unknown: The Dungeon Survival Handbook - Wikipedia

    en.wikipedia.org/wiki/Into_the_Unknown:_The...

    Into the Unknown contains an assortment of new powers, equipment, feats, character themes, and three player races; the svirfneblin, the kobold and the goblin.For Dungeon Masters, the book contains dungeon-building advice and details, including lore on classic dungeon monsters, companions for adventurers, a few treasures, and tips for incorporating players' character themes into an adventure.

  5. Queen of the Demonweb Pits - Wikipedia

    en.wikipedia.org/wiki/Queen_of_the_Demonweb_Pits

    [4] [7] Sutherland and Gygax designed the module, which was published in 1980 as a 32-page booklet and map folder. [5] The module had two outer folders, with a cover by Jim Roslof and interior illustrations by Erol Otus and Jeff Dee. [4] Queen of the Demonweb Pits was intended as the final adventure in a series of seven adventures by Gygax. [5]

  6. Heroine's Quest - Wikipedia

    en.wikipedia.org/wiki/Heroine's_Quest

    Rock, Paper, Shotgun described it as a "beautiful game about selfless, old-fashioned heroism that brilliantly captures the spirit of Quest for Glory", [6] PC Gamer claimed it "goes above and beyond most free adventure games/RPGs by offering "over 100 hand-painted backgrounds", voice acting, a neat auto-mapping function, along with optional sidequests and multiple ways to approach many quests ...

  7. Plane (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Plane_(Dungeons_&_Dragons)

    The Plane of Shadow is also conterminous to other planes. With the right spell, a character can use the Plane of Shadow to visit other realities. It is magically morphic, and parts continually flow onto other planes. As a result, creating a precise map of the plane is next to impossible, despite the presence of landmarks.

  8. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Dragonlance Epic/Quest/Saga/Tales - 2nd Ed. AD&D - Dragonlance (Krynn) Code TSR# Title Levels Author(s) Published Notes DLE1 9243: In Search of Dragons: 5–8: Rick Swan: 1989: Dragonlance module DLE2 9244: Dragon Magic: 5–9: Rick Swan: 1989: Sequel to DLE1 DLE3 9245: Dragon Keep: 5–9: Rick Swan: 1989: Sequel to DLE2 DLQ1 9381: Knight's ...

  9. Age of Worms - Wikipedia

    en.wikipedia.org/wiki/Age_of_Worms

    Front cover of Dungeon Issue 124 (July 2005), illustrated by Wayne Reynolds, which featured the first chapter of Age of Worms.. The Age of Worms Adventure Path (or simply Age of Worms) is the second Adventure Path for the Dungeons & Dragons role-playing game, published over twelve installments from July 2005 through June 2006 in Dungeon magazine.