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  2. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.

  3. Booth's multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Booth's_multiplication...

    Let m and r be the multiplicand and multiplier, respectively; and let x and y represent the number of bits in m and r. Determine the values of A and S, and the initial value of P. All of these numbers should have a length equal to (x + y + 1). A: Fill the most significant (leftmost) bits with the value of m. Fill the remaining (y + 1) bits with ...

  4. Grid method multiplication - Wikipedia

    en.wikipedia.org/wiki/Grid_method_multiplication

    The grid method (also known as the box method) of multiplication is an introductory approach to multi-digit multiplication calculations that involve numbers larger than ten. Because it is often taught in mathematics education at the level of primary school or elementary school , this algorithm is sometimes called the grammar school method.

  5. Lattice multiplication - Wikipedia

    en.wikipedia.org/wiki/Lattice_multiplication

    For example, to multiply 5.8 by 2.13, the process is the same as to multiply 58 by 213 as described in the preceding section. To find the position of the decimal point in the final answer, one can draw a vertical line from the decimal point in 5.8, and a horizontal line from the decimal point in 2.13. (See picture for Step 4.)

  6. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Multiplying numbers to more than a couple of decimal places by hand is tedious and error-prone. Common logarithms were invented to simplify such calculations, since adding logarithms is equivalent to multiplying. The slide rule allowed numbers to be quickly multiplied to about three places of accuracy.

  7. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    Karatsuba's basic step works for any base B and any m, but the recursive algorithm is most efficient when m is equal to n/2, rounded up. In particular, if n is 2 k, for some integer k, and the recursion stops only when n is 1, then the number of single-digit multiplications is 3 k, which is n c where c = log 2 3.

  8. Material input per unit of service - Wikipedia

    en.wikipedia.org/wiki/Material_input_per_unit_of...

    For example, in case of a passenger car, the number of service units is the total number of passenger kilometres during the whole life span of the vehicle. The lower the material input per kilometre, the more eco-efficient is the vehicle. The whole life-cycle of a product or service is measured when MIPS values are calculated. [1]

  9. Classic RISC pipeline - Wikipedia

    en.wikipedia.org/wiki/Classic_RISC_pipeline

    Integer multiply and divide and all floating-point operations. During the execute stage, the operands to these operations were fed to the multi-cycle multiply/divide unit. The rest of the pipeline was free to continue execution while the multiply/divide unit did its work.