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Pages in category "MIPS-based video game consoles" The following 6 pages are in this category, out of 6 total. This list may not reflect recent changes. D. Dingoo; G.
The CPU loads one 8-bit number into R1, multiplies it with R2, and then saves the answer from R3 back to RAM. This process is repeated for each number. The SIMD tripling of four 8-bit numbers. The CPU loads 4 numbers at once, multiplies them all in one SIMD-multiplication, and saves them all at once back to RAM.
MIPS Technologies' R4200 (1994), was designed for embedded systems, laptop, and personal computers. A derivative, the R4300i, fabricated by NEC Electronics, was used in the Nintendo 64 game console. The Nintendo 64, along with the PlayStation, were among the highest volume users of MIPS architecture processors in the mid-1990s.
MIPS-based video game consoles (4 C, 6 P) Pages in category "MIPS implementations" The following 19 pages are in this category, out of 19 total.
Division and square-root was not pipelined. Instructions that operate on double precision numbers have a significantly higher latency and lower throughput except for add, which has identical latency and throughput with single-precision add. Multiply and multiply-add have a five-cycle latency and a two-cycle throughput.
Basic Math is an educational video game for the Atari Video Computer System (Atari VCS). [a] The game was developed at Atari, Inc. by Gary Palmer. The game involves a series of ten arithmetic problems involving addition, subtraction, multiplication, or division. The player can edit different gameplay modes to alter how the numbers in the ...
In the early 1990s, MIPS began to license their designs to third-party vendors. This proved fairly successful due to the simplicity of the core, which allowed it to have many uses that would have formerly used much less able complex instruction set computer (CISC) designs of similar gate count and price; the two are strongly related: the price of a CPU is generally related to the number of ...
The MIPS IV ISA has a multiply–add instruction. This instruction is implemented by the R10000 with a bypass — the result of the multiply can bypass the register file and be delivered to the add pipeline as an operand, thus it is not a fused multiply–add, and has a four-cycle latency.