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  2. How to Build a Killer Sim Racing Setup: Best Sim Racing 2024

    www.aol.com/lifestyle/build-killer-sim-racing...

    There are more options than ever to build the best sim racing setup, regardless of budget. Here are our recommendations for steering wheels, pedals, and more. How to Build a Killer Sim Racing ...

  3. Direct-drive sim racing wheel - Wikipedia

    en.wikipedia.org/wiki/Direct-drive_sim_racing_wheel

    In 2013, direct-drive sim steering wheels were introduced in large scale to the consumer mass market as a more advanced alternative to gear- and belt-driven steering wheels. The first commercially broadly available direct-drive wheel base was released in 2013 by the UK-based Leo Bodnar Electronics , after having been retailing to racing teams ...

  4. Sim racing wheel - Wikipedia

    en.wikipedia.org/wiki/Sim_racing_wheel

    A Logitech G29 racing wheel. Sim racing wheels, like real-world racing steering wheels, can have many buttons. Some examples are cruise control or pit-lane limiter for the pit lane, button for flashing lights, windscreen wipers, radio communication with the team, adjustments to the racing setup (such as brake balance, brake migration, differential braking (entry, mid+, exit, hi-speed; to make ...

  5. Full motion racing simulator - Wikipedia

    en.wikipedia.org/wiki/Full_motion_racing_simulator

    Full motion racing simulator with all 6 degrees of freedom. A full motion racing simulator, sometimes called a full motion sim rig, is a motion simulator that is purposed for racing, and must provide motion simulation in all six degrees of freedom, as defined by the aviation simulator industry many decades ago.

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  7. Sim racing - Wikipedia

    en.wikipedia.org/wiki/Sim_racing

    Jann Mardenborough, a sim racer, became a professional Nissan racing driver by playing Gran Turismo. [1] [2] [3]Sim racing is the collective term for racing games that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. [4]

  8. BeamNG.drive - Wikipedia

    en.wikipedia.org/wiki/BeamNG.drive

    The game relies heavily on code in Lua and uses packets of local data using the Lua network system while the game is running. The game's engine calculates physics equations and problems in real-time during gameplay. [citation needed] Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods.

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