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The Book of Treasure Maps is a supplement which contains five short dungeon scenarios that the player characters find using treasure maps. Each of these dungeons includes a hand-drawn map to be given to the players as well as a complete map of the dungeon for the gamemaster to use. [1]
A hoard of silver coins, the latest about 1700 (British Museum).A hoard or "wealth deposit" [1] is an archaeological term for a collection of valuable objects or artifacts, sometimes purposely buried in the ground, in which case it is sometimes also known as a cache.
A large number of hoards associated with the British Bronze Age, approximately 2700 BC to 8th century BC, have been found in Great Britain.Most of these hoards comprise bronze tools and weapons such as axeheads, chisels, spearheads and knives, and in many cases may be founder's hoards buried with the intention of recovery at a later date for use in casting new bronze items.
The Book of Treasure Maps II was written by Daniel Hauffe and Rudy Kraft, and was published by Judges Guild in 1980 as a 48-page book. [1]TSR chose not to renew their license with Judges Guild for D&D after its September 1980 expiration, leaving The Book of Treasure Maps II (1980) and The Unknown Gods (1980) among the final products from Judges Guild to include the older D&D logo on them.
A treasure map is a map that marks the location of buried treasure, a lost mine, a valuable secret or a hidden locale. More common in fiction than in reality, "pirate treasure maps" are often depicted in works of fiction as hand drawn and containing arcane clues for the characters to follow.
In New York City, sometime after the events of the first film and before the second one, Fievel and Tony discover that an ancient treasure lies underneath Manhattan when snooping around an abandoned subway and stumbling upon the remains of a dead mouse clutching a treasure map, deciding they must find it with the help of an archaeologist Tony knows: Dr. Dithering.
Randomly placed throughout the maze are new weapons, armor, magical items, and treasure. [3] The treasure in the maze (aside from the Treasure of Tarmin the Minotaur holds) can either boost the player's score (visible from the map screen), contain a potion (blue, pink, or purple in large and small varieties), or a bomb reducing the player's war ...
Inspired by Castlevania: Symphony of the Night, Chasm tells the story of an aspiring knight eager to prove their worth, on a quest to a mining town whose resources are essential. [6] Although the story is the same for all players, the exact layout of the world map is unique for each adventure, [ 7 ] through the game's use of procedural ...