enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Radiant AI - Wikipedia

    en.wikipedia.org/wiki/Radiant_AI

    The Radiant AI system deals with NPC interactions and behavior. It allows non-player characters to dynamically react to and interact with the world around them. [3] General goals, such as "Eat in this location at 2pm" are given to NPCs, and NPCs are left to determine how to achieve them. [4]

  3. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  4. Non-player character - Wikipedia

    en.wikipedia.org/wiki/Non-player_character

    Similar to this is the most common form of storytelling, non-branching dialogue, in which the means of displaying NPC speech are the same as above, but the player character or avatar responds to or initiates speech with NPCs. In addition to the purposes listed above, this enables development of the player character.

  5. List of Overlord characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Overlord_characters

    While initially arrogant due to being strong by the New World's standards, upon meeting Nazarick's NPCs, she realizes her weakness and devotes herself to becoming stronger. Tuareninya "Tuare" Veyron ( ツアレニーニャ・ベイロン , Tsuarenīnya Beiron )

  6. NPC (meme) - Wikipedia

    en.wikipedia.org/wiki/NPC_(meme)

    The NPC (/ ɛ n. p i. s i /; also known as the NPC Wojak), derived from non-player character, is an Internet meme that represents people deemed to not think for themselves. It may refer to those who lack introspection or intrapersonal communication, or whose identity is deemed entirely determined by their surroundings and the information they consume, with no conscious processing or ...

  7. Half-Life VR but the AI Is Self-Aware - Wikipedia

    en.wikipedia.org/wiki/Half-Life_VR_but_the_AI_Is...

    When asked about his knowledge of military terminology, Dr. Coomer attributes this to his ex-wife being a former military code speaker. Dr. Coomer’s clones: Due to the original Half-Life reusing models for scientists, several NPCs share the same model as Dr. Coomer. A running gag in the series is Dr. Coomer referring to these NPCs as his clones.

  8. Sons of the Forest - Wikipedia

    en.wikipedia.org/wiki/Sons_of_the_Forest

    Sons of the Forest is a survival horror video game developed by Endnight Games and published by Newnight. Serving as the sequel to the 2018 video game The Forest, the story centers on a protagonist sent to a mysterious island to search for a missing CEO and his family, while facing cannibalistic monsters and uncovering an ancient secret buried deep underground.

  9. UPC and NPC - Wikipedia

    en.wikipedia.org/wiki/UPC_and_NPC

    UPC and NPC are normally performed on a per Virtual Channel (VC) or per Virtual Path (VP) basis, i.e. the intervals are measured between cells bearing the same virtual channel identifier (VCI) and or virtual path identifier (VPI). If the function is implemented at, e.g., a switch input, then because cells on the different VCs and VPs arrive ...