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Alice: Interactive Museum is a 1991 point-and-click adventure game, developed by Toshiba-EMI Ltd and directed by Haruhiko Shono.It uses elements and ideas inspired by Lewis Carroll's Alice's Adventures in Wonderland, and pioneered the use of pre-rendered 3D computer graphics, being released two years before 1993's highly notable The Journeyman Project and Myst.
Alice is an object-based educational programming language with an integrated development environment (IDE). Alice uses a drag and drop environment to create computer animations using 3D models. The software was developed first at University of Virginia in 1994, then Carnegie Mellon (from 1997), by a research group led by Randy Pausch.
Alice in Wonderland (French: Alice au pays des merveilles) is an action-adventure game developed by Étranges Libellules and published by Disney Interactive Studios for the Wii, Nintendo DS, Microsoft Windows and Zeebo. Based on the 2010 film of the same name, it was released on March 2, 2010. [5] The Wii, DS, and PC versions were released in ...
Alice in "Wonderland", the main protagonist for much of the film (Maria Vittoria Argenti, a braver version of the party Alice who has bizarre yet familiar adventures in a strange clinic, ruled over by a doctor called Queen. The film implies this world is reached at the bottom of a large sculptural hole, although Alice's descent into Wonderland ...
Alice: Madness Returns is a 2011 action-adventure game developed by Spicy Horse and released by Electronic Arts for Windows, PlayStation 3 and Xbox 360.The game is the sequel to American McGee's Alice (2000) and was directed by series creator American McGee.
Windham Classics Corporation was a subsidiary of Spinnaker Software. The corporation was founded in 1984 and went defunct circa 1985/86 or later. The headquarters were in Cambridge, Massachusetts, USA.
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An English version of the game, titled Alice in Wonderland, is also known to exist. [4] A version for the PC-Engine was released in 1990, which replaced the isometric angle with an overhead view due to hardware restraints [3] — character design for this port was done by Gundam artist Kouichi Tokita. [3]