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Real-time simulation refers to a computer model of a physical system that can execute at the same rate as actual "wall clock" time. In other words, the computer model runs at the same rate as the actual physical system. For example, if a tank takes 10 minutes to fill in the real world, it would take 10 minutes to fill in the simulation as well.
Simulink Real-Time (formerly known as xPC Target), together with x86-based real-time systems, is an environment for simulating and testing Simulink and Stateflow models in real-time on the physical system. Another MathWorks product [10] also supports specific embedded targets.
Dynamic simulation (or dynamic system simulation) is the use of a computer program to model the time-varying behavior of a dynamical system. The systems are typically described by ordinary differential equations or partial differential equations. A simulation run solves the state-equation system to find the behavior of the state variables over ...
More generally SLS must be contemplated for all applications whenever only the simulation of the whole system is meaningful, while the computation times are constrained. For instance, simulators for plant operators training must imitate the behavior of the whole plant while the simulated time must run faster than real time.
SimEvents and Simulink can be used in the same simulation model to simulate hybrid or multi-domain systems that have both time-based and event-based components. [6]
samadii - Computer-aided-engineering-based simulation software designed to run simulations such as solid particles, high vacuum systems gas-flow environments, plasma, and electromagnetic simulations. Ship Simulator - a vehicle simulation computer game by VSTEP which simulates maneuvering various ships in different environments.
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Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". [2] The term "real-time" is also used in simulation to mean that the simulation's clock runs at the same speed as a real clock. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds.