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  2. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    A simple way to demonstrate that a switching strategy really does win two out of three times with the standard assumptions is to simulate the game with playing cards. [58] [59] Three cards from an ordinary deck are used to represent the three doors; one 'special' card represents the door with the car and two other cards represent the goat doors.

  3. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    The mean number chosen when playing the "guess 2/3 of the average" game four consecutive rounds. Grosskopf and Nagel's investigation also revealed that most players do not choose 0 the first time they play this game. Instead, they realise that 0 is the Nash Equilibrium after some repetitions. [14]

  4. Lottery mathematics - Wikipedia

    en.wikipedia.org/wiki/Lottery_mathematics

    The numerator equates to the number of ways to select the winning numbers multiplied by the number of ways to select the losing numbers. For a score of n (for example, if 3 choices match three of the 6 balls drawn, then n = 3), ( 6 n ) {\displaystyle {6 \choose n}} describes the odds of selecting n winning numbers from the 6 winning numbers.

  5. List of five-number lottery games - Wikipedia

    en.wikipedia.org/wiki/List_of_five-number...

    Most U.S. pick-5 games now have a progressive jackpot, even in games that are drawn daily; in unusual cases, a single ticket has won a cash prize in excess of $1 million cash. A common top prize in non-jackpot pick-5 games is $100,000(In the lists below, games with a jackpot do not have a minimum jackpot listed.).

  6. List of six-number lottery games - Wikipedia

    en.wikipedia.org/wiki/List_of_six-number_lottery...

    The jackpot is won in the "classic" way, by matching all six numbers in one set, rather than the total matched against the 18. Some six-number games actually draw seven numbers; the first six for the top prize, and a seventh, "bonus" number for some lower-tier prize levels. These "bonus" numbers are drawn from the remaining numbers in the same ...

  7. Odds and evens (hand game) - Wikipedia

    en.wikipedia.org/wiki/Odds_and_evens_(hand_game)

    Even-Odd as an early form of roulette. This game was known by the Greeks (as artiazein) and Romans (as ludere par impar).In the 1858 Krünitzlexikon it says: [3] "The game Odds and Evens was very common amongst the Romans and was played either with tali, tesseris, or money and known as "Alea maior", or with nuts, beans and almonds and known as "Alea minor"."

  8. Lottery wheeling - Wikipedia

    en.wikipedia.org/wiki/Lottery_wheeling

    This example can be used to illustrate the main guarantee of the chosen system (a 4-win if four of the 10 player’s numbers are drawn): Suppose the numbers 7, 12, 29, and 40 are drawn (these are shaded in the player's tickets), then the system guarantees at least one 4-win, by design. Indeed, it is easy to check that this is so.

  9. 100 prisoners problem - Wikipedia

    en.wikipedia.org/wiki/100_prisoners_problem

    Each prisoner has to find their own number in one of 100 drawers, but may open only 50 of the drawers. The 100 prisoners problem is a mathematical problem in probability theory and combinatorics. In this problem, 100 numbered prisoners must find their own numbers in one of 100 drawers in order to survive.