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  2. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...

  3. Visual design elements and principles - Wikipedia

    en.wikipedia.org/wiki/Visual_design_elements_and...

    Download as PDF; Printable version; In other projects Wikidata item ... Visual design elements and principles may refer to: Design elements; Design principles; This ...

  4. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    General Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" [1]: 6 first published by Craig Larman in his 1997 [citation needed] book Applying UML and Patterns.

  5. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  6. Christopher Alexander - Wikipedia

    en.wikipedia.org/wiki/Christopher_Alexander

    The greatest influence of A Pattern Language in computer science is the design patterns movement. [50] Alexander's philosophy of incremental, organic, coherent design also influenced the extreme programming movement. [51] The Wiki was invented [7] [8] to allow the Hillside Group to work on programming design patterns.

  7. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .

  8. Design knowledge - Wikipedia

    en.wikipedia.org/wiki/Design_knowledge

    One is to highly abstract and categorize existing knowledge including experiences into a series of design principles, rationales and constraints. TRIZ is a good instance of this approach. The other is to represent a collection of design knowledge into a certain case for description. Case-based design is an example of this approach. [11]

  9. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

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