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Video post-processing is the process of changing the perceived quality of a video on playback (done after the decoding process). Image scaling routines such as linear interpolation, bilinear interpolation, or cubic interpolation can for example be performed when increasing the size of images; this involves either subsampling (reducing or shrinking an image) or zooming (enlarging an image).
Post-processing may refer to: Image editing in photography; Audio editing software in audio; Differential GPS post-processing, an enhancement to GPS systems that ...
Post-production includes all stages of production occurring after principal photography or recording individual program segments. [1] [2] The traditional first part of the post-production process, non-linear (analog) film editing, has mostly been replaced by digital or video editing software, which operates as a non-linear editing (NLE) system ...
In filmmaking, audio post-production is the creation and manipulation of audio that is synchronized with a moving picture. This includes, but is often distinguished from production audio, which is the audio recorded as filming occurs. Most other aspects of audio for moving pictures occur during the post-production phase, everything is done ...
To produce the bloom effect, the linear HDRR image in the frame buffer is convolved with a convolution kernel in a post-processing step, before converting to RGB space. The convolution step usually requires the use of a large gaussian kernel that is not practical for realtime graphics, causing programmers to use approximation methods. [4]
A Foley artist is the person who creates this sound art. Foley artists use creativity to make viewers believe that the sound effects are actually real. The viewers should not be able to realize that the sound was not actually part of the filming process itself. Foley sounds are added to the film in post-production after the film has been shot. [7]
The 10,000 steps per day rule isn’t based in science. Here’s what experts have to say about how much you should actually walk per day for maximum benefits.
The process of rasterizing into a texture map (or texture buffer) for further use as a resource in subsequent render passes. Used for environment mapping, impostor rendering, shadow mapping and post-processing filters. Requires the ability to use a texture map as a render target. Rendering API