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In a technical context, the angular range is called viewing cone defined by a multitude of viewing directions. The viewing angle can be an angular range over which the display view is acceptable, [1] or it can be the angle of generally acceptable viewing, such as a twelve o'clock viewing angle for a display optimized or viewing from the top. [2]
In this simulation, adjusting the angle of view and distance of the camera while keeping the object in frame results in vastly differing images. At distances approaching infinity, the light rays are nearly parallel to each other, resulting in a "flattened" image. At low distances and high angles of view objects appear "foreshortened".
Where the camera is placed in relation to the subject can affect the way the viewer perceives the subject. Some of these many camera angles are the high-angle shot, low-angle shot, bird's-eye view, and worm's-eye view. A viewpoint is the apparent distance and angle from which the camera views and records the subject. [2]
FOV both eyes Vertical FOV Angle of view can be measured horizontally, vertically, or diagonally. The field of view (FOV) is the angular extent of the observable world that is seen at any given moment. In the case of optical instruments or sensors, it is a solid angle through which a detector is sensitive to electromagnetic radiation.
Two lens-sensor combinations with the same 35 mm equivalent focal length are expected to have the same angle of view. Most commonly, the 35 mm equivalent focal length is based on equal diagonal angle of view. [1] This definition is also in the CIPA guideline DCG-001. [2] Alternatively, it may sometimes be based on horizontal angle of view.
Visual angle is the angle a viewed object subtends at the eye, usually stated in degrees of arc. It also is called the object's angular size . The diagram on the right shows an observer's eye looking at a frontal extent (the vertical arrow) that has a linear size S {\displaystyle S} , located in the distance D {\displaystyle D} from point O ...
The viewing cone refers to the effective viewing directions of an LCD display, as seen from the eye. This collection of angles resembles a cone. The concept has been introduced as an international standard ISO 13406-2, which defines it as the range of viewing directions that can safely be used for the intended task without "reduced visual performance".
The 1.5 indicates that the angle of view of a lens on the camera is the same as that of a 1.5 times longer focal length on a 35 mm full-frame camera, which explains why the crop factor is also known as a focal-length multiplier. For example, a 28 mm lens on the DSLR (given a crop factor of 1.5) would produce the angle of view of a 42 mm lens on ...