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  2. 3D Face Morphable Model - Wikipedia

    en.wikipedia.org/wiki/3D_Face_Morphable_Model

    All these faces are in dense point-to-point correspondence, which enables the generation of a new realistic face (morph) by combining the acquired faces. A new 3D face can be inferred from one or multiple existing images of a face or by arbitrarily combining the example faces. 3DFMM provides a way to represent face shape and texture ...

  3. FaceGen - Wikipedia

    en.wikipedia.org/wiki/FaceGen

    Although FaceGen generates conventional 3D mesh data, it uses a "parameterized" approach to defining the properties that make up a face, and by using a fixed set of parameters it is able to morph and modify a face model independently of output resolution.

  4. Face Recognition Vendor Test - Wikipedia

    en.wikipedia.org/wiki/Face_Recognition_Vendor_Test

    The Face Recognition Vendor Test (FRVT) was a series of large scale independent evaluations for face recognition systems realized by the National Institute of Standards and Technology in 2000, 2002, 2006, 2010, 2013 and 2017. Previous evaluations in the series were the Face Recognition Technology (FERET) evaluations in

  5. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman is developed using 3D morphing technology.Starting from a standard (unique) androgynous human base mesh, it can be transformed into a great variety of characters (male and female), mixing them with linear interpolation.

  6. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    The software is designed as a laboratory [5] in constant evolution and includes both consolidated algorithms as the 3D morphing and experimental technologies, as the fuzzy mathematics used to handle the relations between human parameters, the non-linear interpolation [6] used to define the age, mass and tone, the auto-modelling engine based on body proportions and the expert system used to ...

  7. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

  8. FaceNet - Wikipedia

    en.wikipedia.org/wiki/FaceNet

    For a discussion on the vulnerabilities of Facenet-based face recognition algorithms in applications to the Deepfake videos: Pavel Korshunov; Sébastien Marcel (2022). "The Threat of Deepfakes to Computer and Human Visions" in: Handbook of Digital Face Manipulation and Detection From DeepFakes to Morphing Attacks (PDF). Springer. pp. 97– 114.

  9. FantaMorph - Wikipedia

    en.wikipedia.org/wiki/FantaMorph

    FantaMorph is a morphing software for the creation of photo morphing pictures and sophisticated morph animation effects. The category of this software is Image Editor or Animation in Graphics or Multimedia. FantaMorph supports both Windows and Mac operating system, and comes in three different editions: Standard, Professional and Deluxe.