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Star Trek and The Black Hole would be the only feature films to use an overture from the end of 1979 until the year 2000 (with the movie Dancer in the Dark). [8] Much of the recording equipment used to create the movie's intricately complicated sound effects was, at the time, extremely cutting edge.
1982: First in-house completely computer-generated sequence — the "Genesis sequence" in Star Trek II: The Wrath of Khan. (Previous computer graphics in Star Wars - Episode IV: A New Hope were done outside of ILM.) [60] 1985: First completely computer-generated character, the "stained glass man" in Young Sherlock Holmes [61]
Benjamin Burtt Jr. (born July 12, 1948) is an American sound designer, film director, film editor, screenwriter, and voice actor.As a sound designer, his credits include the Star Wars and Indiana Jones film series, Invasion of the Body Snatchers (1978), E.T. the Extra-Terrestrial (1982), WALL-E (2008), and Star Trek (2009).
The Starfleet emblem as seen in the franchise. As early as 1964, Gene Roddenberry drafted a proposal for the science fiction series that would become Star Trek.Although he publicly marketed it as a Western in outer space—a so-called "Wagon Train to the stars"—he privately told friends that he was modeling it on Jonathan Swift's Gulliver's Travels, intending each episode to act on two ...
Alan Howarth (born 1948) is an American composer and sound designer who has worked on soundtracks for Hollywood films including the Star Trek and Halloween series, and is known for his collaborations with film director and composer John Carpenter.
Star Raiders is a space combat simulator video game created by Doug Neubauer and published in 1979 by Atari, Inc. Originally released for the Atari 400/800 computers, Star Raiders was later ported to the Atari 2600, Atari 5200, and Atari ST. The player assumes the role of a starship fighter pilot, who must protect starbases from invading forces ...
Because Mangini was concerned about creating continuity within Star Trek ' s sounds, he decided to reuse some effects rather than create new and different-sounding ones—as such, the Bird-of-Prey's cloak effect, beaming sounds, and the Enterprise engines sound similar to that of past movies. Mangini collaborated with Shatner to work out how ...
Star Trek: Judgment Rites is a computer game first produced by Interplay Productions in 1993, featuring the original cast of the classic Star Trek in a series of new adventures, including one featuring Trelane, the omnipotent child from the original episode "The Squire of Gothos".