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  2. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    Powder shading is a sketching shading method. In this style, stumping powder and paper stumps are used to draw a picture. (This is also in color.) The stumping powder is smooth and doesn't have any shiny particles. The paper to be used should have small grains on it so that the powder remains on the paper.

  3. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    This article lists common shading algorithms used in computer graphics. Interpolation techniques. These techniques can be combined with any illumination model:

  4. Tint, shade and tone - Wikipedia

    en.wikipedia.org/wiki/Tint,_shade_and_tone

    Some tints and shades of blue. In color theory, a tint is a mixture of a color with white, which increases lightness, while a shade is a mixture with black, which increases darkness. Both processes affect the resulting color mixture's relative saturation. A tone is produced either by mixing a color with gray, or by both tinting and shading. [1]

  5. Comparison of color models in computer graphics - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_color_models...

    Shades are created by multiplying the intensity of each primary color by 1 minus the shade factor, in the range 0 to 1. A shade factor of 0 does nothing to the hue, a shade factor of 1 produces black: new intensity = current intensity * (1 – shade factor) The following provides examples using orange:

  6. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    An example of two kinds of shadings: Flat shading on the left and Phong shading on the right. Phong shading is an improvement on Gouraud shading, and was one of the first computer shading models developed after the basic flat shader, greatly enhancing the appearance of curved surfaces in renders.

  7. Image color transfer - Wikipedia

    en.wikipedia.org/wiki/Image_color_transfer

    The image modification process is sometimes called color transfer or, when grayscale images are involved, brightness transfer function (BTF); it may also be called photometric camera calibration or radiometric camera calibration. The term image color transfer is a bit of a misnomer since most common algorithms transfer both color and shading ...

  8. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  9. RGB color model - Wikipedia

    en.wikipedia.org/wiki/RGB_color_model

    Full color image along with its R, G, and B components Additive color mixing demonstrated with CD covers used as beam splitters A diagram demonstrating additive color with RGB. The RGB color model is an additive color model [1] in which the red, green, and blue primary colors of light are added together in various ways to reproduce a broad ...

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