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  2. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    In the case of filmed material, as 120 is an even multiple of 24, it is possible to present a 24 fps sequence without judder on a well-designed 120 Hz display (i.e., so-called 5-5 pulldown). If the 120 Hz rate is produced by frame-doubling a 60 fps 3:2 pulldown signal, the uneven motion could still be visible (i.e., so-called 6-4 pulldown).

  3. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers . Computer graphics

  4. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    This also means one UXGA 20-inch monitor in portrait orientation can also be flanked by two 30-inch WQXGA monitors for a 6320 × 1600 composite image with an 11.85:3 (79:20, 3.95:1) aspect ratio. An early consumer WQXGA monitor was the 30-inch Apple Cinema Display, unveiled by Apple in June 2004.

  5. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().

  6. HDMI - Wikipedia

    en.wikipedia.org/wiki/HDMI

    [63] [100] [101] Retaining the bandwidth of the previous version, HDMI 1.4 defined standardized timings to use for 4096 × 2160 at 24 Hz, 3840 × 2160 at 24, 25, and 30 Hz, and added explicit support for 1920 × 1080 at 120 Hz with CTA-861 timings.

  7. High-motion - Wikipedia

    en.wikipedia.org/wiki/High-motion

    Alongside action cameras, gaming monitors often display very high refresh rates as high as 240 Hz as of 2017, while generally the standard is 144 Hz. [ citation needed ] This means gaming displays can display videos shot at high motion and play them back at their proper frame rates in real time at up to 240 fps, achieving basically an authentic ...

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