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  2. GP32 - Wikipedia

    en.wikipedia.org/wiki/GP32

    The overall design is not unlike the original version of the Game Boy Advance. [3] The GP32 is based on a 133 MHz ARM 9 CPU and 8 MB of SDRAM. [3] [4] Unlike other handheld gaming systems, which tend to be proprietary cartridge-based, the GP32 uses SmartMedia cards (SMC) for storing programs and data, making it accessible for amateur developers as no further development hardware is required.

  3. Game backup device - Wikipedia

    en.wikipedia.org/wiki/Game_backup_device

    Similar to modchips, the legality of these methods is disputed.While they are often advertised for their ability to make legal backups and to be used to play legal homebrew software [2] and are considered a cheap method of development compared to purchasing official development kits, a backup device's potential for software piracy is a major concern to hardware and software manufacturers.

  4. Super NES CD-ROM - Wikipedia

    en.wikipedia.org/wiki/Super_NES_CD-ROM

    The Super NES CD-ROM [1] [a] (commonly abbreviated to SNES-CD) is an unreleased add-on for the Super Nintendo Entertainment System (SNES) video game console. It was built upon the functionality of the cartridge-based SNES by adding support for a CD-ROM-based format known as Super Disc.

  5. List of computer system emulators - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_system...

    The host in this article is the system running the emulator, and the guest is the system being emulated. The list is organized by guest operating system (the system being emulated), grouped by word length. Each section contains a list of emulators capable of emulating the specified guest, details of the range of guest systems able to be ...

  6. VisualBoyAdvance - Wikipedia

    en.wikipedia.org/wiki/VisualBoyAdvance

    A port from VBA's code was used as the foundation of the Visual Boy Zune, an emulator of the Zune HD. [20] Wesley Akkerman from the Dutch computer magazine Computer!Totaal named the VisualBoyAdvance as one of the best Game Boy emulators alongside the mGBA, owing to its variety of features and customization options. [21]

  7. PCSX2 - Wikipedia

    en.wikipedia.org/wiki/PCSX2

    PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]

  8. RPCS3 - Wikipedia

    en.wikipedia.org/wiki/RPCS3

    RPCS3 is a free and open-source emulator and debugger for the Sony PlayStation 3 that runs on Windows, Linux, FreeBSD and macOS operating systems, allowing PlayStation 3 games and software to be played and debugged on a personal computer.

  9. Sony SMC-70 - Wikipedia

    en.wikipedia.org/wiki/Sony_SMC-70

    Announced on May 17, 1982, the SMC-70 is a microcomputer that was produced by Sony and released in September 1982. [1] The system was initially released for general office use in the United States, [2] with the SMC-70G and SMC-70GP (released in 1983) designed for professional video generation, for example in character generation applications and digital video effect generation.