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  2. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm (/ ˈ d aɪ k s t r ə z / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, a road network. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later.

  3. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Find the Shortest Path: Use a shortest path algorithm (e.g., Dijkstra's algorithm, Bellman-Ford algorithm) to find the shortest path from the source node to the sink node in the residual graph. Augment the Flow: Find the minimum capacity along the shortest path. Increase the flow on the edges of the shortest path by this minimum capacity.

  4. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph. Pathfinding is closely related to the shortest path problem , within graph theory , which examines how to identify the path that best meets some criteria (shortest, cheapest, fastest, etc) between two points in a large network.

  5. k shortest path routing - Wikipedia

    en.wikipedia.org/wiki/K_shortest_path_routing

    It asks not only about a shortest path but also about next k−1 shortest paths (which may be longer than the shortest path). A variation of the problem is the loopless k shortest paths. Finding k shortest paths is possible by extending Dijkstra's algorithm or the Bellman-Ford algorithm. [citation needed]

  6. Widest path problem - Wikipedia

    en.wikipedia.org/wiki/Widest_path_problem

    In this graph, the widest path from Maldon to Feering has bandwidth 29, and passes through Clacton, Tiptree, Harwich, and Blaxhall. In graph algorithms, the widest path problem is the problem of finding a path between two designated vertices in a weighted graph, maximizing the weight of the minimum-weight edge in the path.

  7. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    From a dynamic programming point of view, Dijkstra's algorithm for the shortest path problem is a successive approximation scheme that solves the dynamic programming functional equation for the shortest path problem by the Reaching method. [8] [9] [10] In fact, Dijkstra's explanation of the logic behind the algorithm, [11] namely Problem 2.

  8. Contraction hierarchies - Wikipedia

    en.wikipedia.org/wiki/Contraction_hierarchies

    The shortest path in a graph can be computed using Dijkstra's algorithm but, given that road networks consist of tens of millions of vertices, this is impractical. [1] Contraction hierarchies is a speed-up method optimized to exploit properties of graphs representing road networks. [2] The speed-up is achieved by creating shortcuts in a ...

  9. Yen's algorithm - Wikipedia

    en.wikipedia.org/wiki/Yen's_algorithm

    The time complexity of Yen's algorithm is dependent on the shortest path algorithm used in the computation of the spur paths, so the Dijkstra algorithm is assumed. Dijkstra's algorithm has a worse case time complexity of (), but using a Fibonacci heap it becomes (+ ⁡), [3] where is the number of edges in the graph.