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  2. PlayStation 2 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_2_technical...

    Handles communication between external peripherals or devices & the hardware, also helping transfer data to the SPU2, the system's sound processing unit, via the same bus, its 32-bit bus being shared between the SPU2, optical drive, USB ports and more [25] [23] Updated to 4 MB SDRAM as of revision to SCPH-7500x model systems [24]

  3. Audio bit depth - Wikipedia

    en.wikipedia.org/wiki/Audio_bit_depth

    Bit depth affects bit rate and file size. Bits are the basic unit of data used in computing and digital communications. Bit rate refers to the amount of data, specifically bits, transmitted or received per second. In MP3 and other lossy compressed audio formats, bit rate describes the amount of information used to encode an audio signal.

  4. Electronic skip protection - Wikipedia

    en.wikipedia.org/wiki/Electronic_Skip_Protection

    In 2006, the time generally ranged from 10 seconds to "skip-free", where the player will rarely skip due to a large buffer. Due to the nature of the ATRAC compression scheme, and to ensure uninterrupted playback in the presence of fragmentation , all MD decks and portables buffered at least 10 seconds when the format was introduced in 1992.

  5. PlayStation technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_technical...

    32 KB data buffer [13] XA Mode 2 compliant; Audio CD play [10] CD-DA (CD-Digital Audio) Rated for 70,000 seek operations [14] Two control pads via connectors [10] Expandable with multitap connector [10] Backup flash RAM support. Two removable cards [10] Each card has 128 KB flash memory; OS support for File Save, Retrieve and Remove [10]

  6. List of sound chips - Wikipedia

    en.wikipedia.org/wiki/List_of_sound_chips

    This is a list of sound chips that were produced by a certain company or manufacturer, categorized by the sound generation of the chips. Programmable sound generators ...

  7. GameCube technical specifications - Wikipedia

    en.wikipedia.org/wiki/GameCube_technical...

    16 MB DRAM used as I/O buffer for audio and DVD drive Memory bus width: 64-bit main system RAM, 896-bit internal GPU memory, 8-bit ARAM Memory bandwidth : 1.3 GB/s Gekko to Northbridge, 2.6 GB/s Flipper to main system RAM, 10.4 GB/s texture cache, 7.8 GB/s framebuffer/Z-buffer, 81 MB/s auxiliary RAM [ 5 ]

  8. AOL

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    The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.

  9. Macintosh 128K/512K technical details - Wikipedia

    en.wikipedia.org/wiki/Macintosh_128K/512K...

    The sampled sound engine piggybacked on the video circuit. As the raster scan returned from the right side of the screen to the left, one byte of data was placed into a PWM generator instead of the screen. This provided 8-bit sampled monaural sound sampled at the 22.25 kHz horizontal blanking rate. General purpose 6522 outputs could mute the ...