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James Konow [16] reviewed hundreds of experiments, done by phone interviews or written surveys, aimed at eliciting people's preferences and ideas regarding "what is fair?". Most experiments were done by presenting short stories to people and asking them whether the outcome is fair or unfair. The experiments revolved around four aspects of justice:
A science fair or engineering fair is an event hosted by a school that offers students the opportunity to experience the practices of science and engineering for themselves. In the United States, the Next Generation Science Standards makes experiencing the practices of science and engineering one of the three pillars of science education.
Truthful cake-cutting is the design of truthful mechanisms for fair cake-cutting. The currently known algorithms and impossibility results are shown here. The main cases in which it is unknown whether a deterministic truthful fair mechanism exists are: [10] There are 3 or more agents with piecewise-uniform valuations, without free disposal.
The canonical example is the division of a cake using a knife. [ 1 ] The simplest example is a moving-knife equivalent of the " I cut, you choose " scheme, first described by A.K.Austin as a prelude to his own procedure : [ 2 ]
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The Google Science Fair was a worldwide (excluding Cuba, Iran, North Korea, Sudan, Myanmar/Burma, Syria, Zimbabwe and any other U.S. sanctioned country [1]) online science competition sponsored by Google, Lego, Virgin Galactic, National Geographic and Scientific American. [2] [3] [4] It was an annual event spanning the years 2011 through 2018.
The research in strategic fair division has two main branches. One branch is related to game theory and studies the equilibria in games created by fair division algorithms: The Nash equilibrium of the Dubins-Spanier moving-knife protocol; [2] The Nash equilibrium and subgame-perfect equilibrium of generalized-cut-and-choose protocols; [3]
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