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  2. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Humancomputer_interaction

    A device that allows interaction between human being and a computer is known as a "Human-computer Interface". As a field of research, humancomputer interaction is situated at the intersection of computer science , behavioral sciences , design , media studies , and several other fields of study .

  3. Outline of human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Outline_of_humancomputer...

    HumanComputer Interaction (HCI) – the intersection of computer science and behavioral sciences — this field involves the study, planning, and design of the interaction between people (users) and computers. Attention to human-machine interaction is important, because poorly designed human-machine interfaces can lead to many unexpected ...

  4. Human-centered computing - Wikipedia

    en.wikipedia.org/wiki/Human-centered_computing

    The main focus of this approach is to thoroughly understand and address user needs to drive the design process. However, human-centered computing (HCC) goes beyond conventional areas like usability engineering, human-computer interaction, and human factors which primarily deal with user interfaces and interactions.

  5. Human-based computation - Wikipedia

    en.wikipedia.org/wiki/Human-based_computation

    Human-based computation (apart from the historical meaning of "computer") research has its origins in the early work on interactive evolutionary computation (EC). [9] The idea behind interactive evolutionary algorithms has been attributed to Richard Dawkins; in the Biomorphs software accompanying his book The Blind Watchmaker (Dawkins, 1986) [10] the preference of a human experimenter is used ...

  6. Modality (human–computer interaction) - Wikipedia

    en.wikipedia.org/wiki/Modality_(humancomputer...

    In the context of humancomputer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]

  7. Tangible user interface - Wikipedia

    en.wikipedia.org/wiki/Tangible_user_interface

    A standard PC, webcam, and some handicraft work allows individuals to set up tangible systems with a minimal programming and material effort. This opens doors to novel ways of perceiving human-computer interaction and allows for new forms of creativity for the public to experiment with. [citation needed]

  8. Direct manipulation interface - Wikipedia

    en.wikipedia.org/wiki/Direct_manipulation_interface

    In computer science, humancomputer interaction, and interaction design, direct manipulation is an approach to interfaces which involves continuous representation of objects of interest together with rapid, reversible, and incremental actions and feedback. [1]

  9. SIGCHI - Wikipedia

    en.wikipedia.org/wiki/SIGCHI

    Each year SIGCHI inducts around 7 or 8 people into the CHI Academy, honouring them for their significant contribution to the field of humancomputer interaction.It also gives out a CHI Lifetime Achievement Award for research and practice, the CHI Lifetime Service Award, and the CHI Social Impact Award.